CINEMA_4D_Crash_Report_WINDOWS
{
	ComputerInfo
	{
		OS_Type = WIN32 NT
		OS_Version = major 6, minor 2, build 9200
		Number_of_processors = 2
		Processor_Type = GenuineIntel, stepping 10, model 7, instruction family 6
		Processor_Name = Pentium(R) Dual-Core  CPU      E5700  @ 3.00GHz
		Processor_Features = FPU, MMX, SSE, SSE2, CLFLUSH, RDTSC, CMPXCHG8B, CMOV, 
		More_Processor_Features = VME, DE, PSE, MSR, PAE, MCE, APIC, SEP, MTRR, PGE, MCA, PAT, PSE36, FXSR, DS, SS, TM, 
		Graphics_card = Vendor: NVIDIA Corporation, renderer: GeForce GT 520/PCIe/SSE2, version: 4.4.0
	}
	ApplicationInfo
	{
		CINEMA_4D_Version: 10.008
		Memory(Global): 183528972
		Memory(GlobalPeak): 185872528
		Memory(Total): 23383
		Memory(Current): 696
		Memory(LowMemCnt): 0
	}
	Opened Scenes
	{
		Active Scene: 17B0FBFC "C:\Users\mario\Desktop\My Silkroad Editing Folder\Particles\meshes\fire-ball.obj"
		Opened Scene: 03812C94 "C:\Users\mario\Desktop\Vps Client\Data\Item\Weapon\Legacy Weapon\hwep\so\so_spear.bm"
		Opened Scene: 233F320C "C:\Users\mario\Desktop\item\etc\avatar_w_saintwarrior_attach.obj"
		Opened Scene: 233EB16C "C:\Users\mario\Desktop\item\china\weapon\tblade_09.obj"
		Opened Scene: 233EF1BC "C:\Users\mario\Desktop\Vps Client\Data\Item\Shield\Knight\new\Wings\niwing1.bm"
		Opened Scene: 233E868C "C:\Users\mario\Desktop\item\etc\avatar_m_phoenix_wing01.obj"
		Opened Scene: 233E9BFC "C:\Users\mario\Desktop\item\etc\avatar_w_angel_powers_wing.obj"
		Opened Scene: 233E711C "C:\Users\mario\Desktop\item\etc\avatar_w_sns_2013_wing.obj"
		Opened Scene: 233E5BAC "C:\Users\mario\Desktop\item\etc\avatar_w_vampire_wing.obj"
		Opened Scene: 233E463C "C:\Users\mario\Desktop\item\etc\avatar_w_devil_wing_dress.obj"
		Opened Scene: 233E1B5C "C:\Users\mario\Desktop\item\china\weapon\tblade_11.obj"
		Opened Scene: 233E05EC "C:\Users\mario\Desktop\item\china\weapon\tblade_12.obj"
		Opened Scene: 233DC59C "C:\Users\mario\Desktop\item\china\weapon\tblade_21.obj"
		Opened Scene: 233DB02C "C:\Users\mario\Desktop\item\china\weapon\spear_09.obj"
		Opened Scene: 233D9ABC "C:\Users\mario\Desktop\item\china\weapon\tblade_10_legend.obj"
		Opened Scene: 233D854C "C:\Users\mario\Desktop\item\china\weapon\tblade_13.obj"
		Opened Scene: 233D6FDC "C:\Users\mario\Desktop\item\china\weapon\spear_12.obj"
		Opened Scene: 233D5A6C "C:\Users\mario\Desktop\item\china\weapon\spear_13.obj"
		Opened Scene: 233D44FC "C:\Users\mario\Desktop\Vps Client\Data\Item\Shield\Knight\new\shield_11.bm"
		Opened Scene: 233D2F8C "C:\Users\mario\Desktop\item\europe\armor\eu_shield_11_set_a.obj"
		Opened Scene: 233D1A1C "C:\Users\mario\Desktop\item\china\armor\shield_13.obj"
		Opened Scene: 0380D6D4 "C:\Users\mario\Desktop\item\china\armor\shield_12.obj"
		Opened Scene: 17B1E7CC "C:\Users\mario\Desktop\item\china\armor\ch_shield_11_set_a.obj"
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		Opened Scene: 17B1BCEC "C:\Users\mario\Desktop\Vps Client\Data\Item\Weapon\Legacy Weapon\hwep\so\tblade_04.bm"
		Opened Scene: 17B1A77C "C:\Users\mario\Desktop\item\china\weapon\ch_spear_11_set_a.obj"
		Opened Scene: 17B1920C "C:\Users\mario\Desktop\item\china\weapon\ch_spear_11_set_b.obj"
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		Opened Scene: 17B07B5C "C:\Users\mario\Desktop\Vps Client\Data\Item\Shield\Sorcerer\so_bu_023.bm"
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		Opened Scene: 17B0507C "C:\Users\mario\Desktop\Vps Client\Data\Item\Shield\Sorcerer\so_hn_castellan_red.bm"
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		Opened Scene: 17AFBA6C "C:\Users\mario\Desktop\Vps Client\Data\Item\Shield\Sorcerer\so_hm_halloween.bm"
		Opened Scene: 17AF4F3C "Untitled 2"
		Opened Scene: 17AFA4FC "C:\Users\mario\Desktop\untitled.obj"
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		Opened Scene: 171E7EFC "C:\Users\mario\Desktop\item\china\man_item\thief_02.obj"
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		Opened Scene: 171DFE5C "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\agoweapon.bm"
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		Opened Scene: 171D3D6C "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\an_clun.bm"
		Opened Scene: 171D128C "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\altarfloor.bm"
		Opened Scene: 171CFD1C "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\agoweapon.bm"
		Opened Scene: 171CE7AC "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\_zin_testing_01.bm"
		Opened Scene: 171CD23C "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\ni_skill_10_shield_00\Plane02.bm"
		Opened Scene: 171CBCCC "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\ni_skill_10_shield_00\ni_skill_10_shield_01.bm"
		Opened Scene: 171C3C2C "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\ni_Buff_foam_00\ni_Buff_foam_01.bm"
		Opened Scene: 171CA75C "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\ni_Buff_foam_00\ni_Buff_foam_00.bm"
		Opened Scene: 171C91EC "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\leadingband_evilspirit\normal_leadingband_evilspirit_1.bm"
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		Opened Scene: 0EE1B524 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\Heresy\heresy_shd.bm"
		Opened Scene: 0EE19FB4 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\mEnerBall1.bm"
		Opened Scene: 0EE15F64 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\protection_a01.bm"
		Opened Scene: 0EE18A44 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\pupu.bm"
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		Opened Scene: 0EE0F434 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\Object01.bm"
		Opened Scene: 0EE11F14 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\mmChakra.bm"
		Opened Scene: 0EE109A4 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\magic_arr.bm"
		Opened Scene: 0EE0C954 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\Mage_ice_05.bm"
		Opened Scene: 0EE0DEC4 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\Mage_ice_00.bm"
		Opened Scene: 0EE0B3E4 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\light_cylinder-b.bm"
		Opened Scene: 0EE08904 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\heart_1.bm"
		Opened Scene: 0EE09E74 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\ice_4.bm"
		Opened Scene: 0EE07394 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\ice_1.bm"
		Opened Scene: 0EE05E24 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\HARD_SWING.bm"
		Opened Scene: 0EE048B4 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\handp.bm"
		Opened Scene: 0EDFF2F4 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\fire_stone.bm"
		Opened Scene: 0EE03344 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\Eff_dagger.bm"
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		Opened Scene: 0EE00864 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\DOUBLE_MOVE01_SKA.bm"
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		Opened Scene: 0EDFB2A4 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\dn_skill_01.bm"
		Opened Scene: 0EDF9D34 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\cope1.bm"
		Opened Scene: 0EDFC814 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\dk_pillarof_fire_Cylinder01.bm"
		Opened Scene: 0EDF87C4 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\iceatt\icehit.bm"
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		Opened Scene: 03826E24 "C:\Users\mario\Desktop\Vps Client\Data\Effect\G_t_mark\G_t_mark01.bm"
		Opened Scene: 03821864 "C:\Users\mario\Desktop\Vps Client\Data\Effect\G_t_mark\G_t_mark.bm"
		Opened Scene: 038202F4 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\so_wp\so_scythe_013.bm"
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		Opened Scene: 03816CE4 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\tgt_cope.bm"
		Opened Scene: 03818254 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\so_a_skill11.bm"
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		Opened Scene: 03815774 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\mateoHF.bm"
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		Opened Scene: 0380EC44 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\c_Gr_skill.bm"
		Opened Scene: 038101B4 "C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\so_a_skill11.bm"
		Opened Scene: 0380C164 "C:\Users\mario\Desktop\item\china\weapon\shield_11.obj"
		Opened Scene: 03809684 "C:\Users\mario\Desktop\Vps Client\Data\Item\Shield\Knight\new\shield_11.bm"
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		Opened Scene: 03805634 "C:\Users\mario\Desktop\item\china\weapon\tblade_07.obj"
		Opened Scene: 03806BA4 "C:\Users\mario\Desktop\item\china\weapon\spear_10.obj"
	}
	Exception
	{
		ExceptionNumber = 0xC0000005
		ExceptionText = "ACCESS_VIOLATION"
		Address = 0x62CF1EA0
		Thread = 10248
		Last_Error = 0x000000B7
	}
	Call_Stacks
	{
		Call_Stack_Thread_10248
		{
			???: 62CF1EA0
			Variables
			{
				ThreadName = 
				Arg|DocumentOLE|Name = C:\Users\mario\Desktop\My Silkroad Editing Folder\Particles\meshes\fire-ball.obj
				Arg|GeLoadBitmap|Name = C:\Users\mario\Desktop\Vps Client\Data\Effect\Ska\agoweapon.tex
				Arg|GeLoadBitmap|Frame = -1
				Arg|GeSaveBitmap|Name = 
				Arg|LoadDocument|Name = C:\Users\mario\Desktop\My Silkroad Editing Folder\Particles\meshes\fire-ball.obj
				Arg|LoadDocument|Flags = 27
				Arg|CoffeeFile|Name = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\networksettings\settings.cof
				Arg|CoffeeLine|Line = 146
			}
			Registers
			{
				EAX = 0x71847E19
				EBX = 0x00000000
				ECX = 0x71800000
				EDX = 0x00000169
				ESI = 0x00000000
				EDI = 0x173114F4
				EBP = 0x037F4C64
				ESP = 0x037F4C54
				EIP = 0x62CF1EA0
				EFlags = 0x00210202
				CS = 0x00000023
				SS = 0x0000002B
				DS = 0x0000002B
				ES = 0x0000002B
				FS = 0x00000053
				GS = 0x0000002B
				ContextFlags = 0x0001007f
				Dr0 = 0x00000000
				Dr1 = 0x00000000
				Dr2 = 0x00000000
				Dr3 = 0x00000000
				Dr6 = 0x00000000
				Dr7 = 0x00000000
				FPU Control Word = 0x0000027f
				FPU Status Word = 0x00000120
				FPU Tag Word = 0x0000ffff
				FPU Error Offset = 0x5ecba51d
				FPU Error Selector = 0x011c0023
				FPU Data Offset = 0x037f4bc0
				FPU Data Selector = 0x0000002b
				FPU CR0NPX State = 0x00000002
				FP0 = 0000000000000080ff3f
				FP1 = 0020b4ff276e66dafe3f
				FP2 = 0000000000000080ff3f
				FP3 = 00a06abbbda872a50740
				FP4 = 00000000009d8889fbbf
				FP5 = 0000000000000080ff3f
				FP6 = 0000805929f904ad2740
				FP7 = 000000000000c0c8fd3f
			}
		}
		Call_Stack_Thread_2764
		{
			C:\Windows\SYSTEM32\ntdll.dll: 77AB0F6C ZwDelayExecution
			Registers
			{
				EAX = 0x00000000
				EBX = 0x0018F370
				ECX = 0x00000000
				EDX = 0x00000000
				ESI = 0x0018F370
				EDI = 0x00000000
				EBP = 0x0018F394
				ESP = 0x0018F330
				EIP = 0x77AB0F6C
				EFlags = 0x00000216
				CS = 0x00000023
				SS = 0x0000002B
				DS = 0x0000002B
				ES = 0x0000002B
				FS = 0x00000053
				GS = 0x0000002B
				ContextFlags = 0x00010007
				Dr0 = 0x00000000
				Dr1 = 0x00000000
				Dr2 = 0x00000000
				Dr3 = 0x00000000
				Dr6 = 0x00000000
				Dr7 = 0x00000000
				FPU Control Word = 0x00000000
				FPU Status Word = 0x00000000
				FPU Tag Word = 0x00000000
				FPU Error Offset = 0x00000000
				FPU Error Selector = 0x00000000
				FPU Data Offset = 0x00000000
				FPU Data Selector = 0x00000000
				FPU CR0NPX State = 0x00000000
				FP0 = 00000000000000000000
				FP1 = 00000000000000000000
				FP2 = 00000000000000000000
				FP3 = 00000000000000000000
				FP4 = 00000000000000000000
				FP5 = 00000000000000000000
				FP6 = 00000000000000000000
				FP7 = 00000000000000000000
			}
		}
		Call_Stack_Thread_11124
		{
			C:\Windows\SYSTEM32\ntdll.dll: 77AB11DC ZwWaitForMultipleObjects
			Registers
			{
				EAX = 0x00000210
				EBX = 0x0408FE90
				ECX = 0x00000000
				EDX = 0x00000000
				ESI = 0x0408FE10
				EDI = 0x00000000
				EBP = 0x0408FE68
				ESP = 0x0408FCE8
				EIP = 0x77AB11DC
				EFlags = 0x00000206
				CS = 0x00000023
				SS = 0x0000002B
				DS = 0x0000002B
				ES = 0x0000002B
				FS = 0x00000053
				GS = 0x0000002B
				ContextFlags = 0x00010007
				Dr0 = 0x00000000
				Dr1 = 0x00000000
				Dr2 = 0x00000000
				Dr3 = 0x00000000
				Dr6 = 0x00000000
				Dr7 = 0x00000000
				FPU Control Word = 0x00000000
				FPU Status Word = 0x00000000
				FPU Tag Word = 0x00000000
				FPU Error Offset = 0x00000000
				FPU Error Selector = 0x00000000
				FPU Data Offset = 0x00000000
				FPU Data Selector = 0x00000000
				FPU CR0NPX State = 0x00000000
				FP0 = 00000000000000000000
				FP1 = 00000000000000000000
				FP2 = 00000000000000000000
				FP3 = 00000000000000000000
				FP4 = 00000000000000000000
				FP5 = 00000000000000000000
				FP6 = 00000000000000000000
				FP7 = 00000000000000000000
			}
		}
		Call_Stack_Thread_92
		{
			C:\Windows\SYSTEM32\ntdll.dll: 77AB0C6C NtWaitForSingleObject
			Registers
			{
				EAX = 0x00000000
				EBX = 0x00000000
				ECX = 0x00000000
				EDX = 0x00000000
				ESI = 0x0440FEE0
				EDI = 0x00000230
				EBP = 0x0440FF04
				ESP = 0x0440FE9C
				EIP = 0x77AB0C6C
				EFlags = 0x00000206
				CS = 0x00000023
				SS = 0x0000002B
				DS = 0x0000002B
				ES = 0x0000002B
				FS = 0x00000053
				GS = 0x0000002B
				ContextFlags = 0x00010007
				Dr0 = 0x00000000
				Dr1 = 0x00000000
				Dr2 = 0x00000000
				Dr3 = 0x00000000
				Dr6 = 0x00000000
				Dr7 = 0x00000000
				FPU Control Word = 0x00000000
				FPU Status Word = 0x00000000
				FPU Tag Word = 0x00000000
				FPU Error Offset = 0x00000000
				FPU Error Selector = 0x00000000
				FPU Data Offset = 0x00000000
				FPU Data Selector = 0x00000000
				FPU CR0NPX State = 0x00000000
				FP0 = 00000000000000000000
				FP1 = 00000000000000000000
				FP2 = 00000000000000000000
				FP3 = 00000000000000000000
				FP4 = 00000000000000000000
				FP5 = 00000000000000000000
				FP6 = 00000000000000000000
				FP7 = 00000000000000000000
			}
		}
		Call_Stack_Thread_7144
		{
			C:\Windows\SYSTEM32\ntdll.dll: 77AB11DC ZwWaitForMultipleObjects
			Registers
			{
				EAX = 0x5E9E73B0
				EBX = 0x04ADFF78
				ECX = 0x00000000
				EDX = 0x00000000
				ESI = 0x04ADFEE0
				EDI = 0x00000000
				EBP = 0x04ADFF38
				ESP = 0x04ADFDB8
				EIP = 0x77AB11DC
				EFlags = 0x00000206
				CS = 0x00000023
				SS = 0x0000002B
				DS = 0x0000002B
				ES = 0x0000002B
				FS = 0x00000053
				GS = 0x0000002B
				ContextFlags = 0x00010007
				Dr0 = 0x00000000
				Dr1 = 0x00000000
				Dr2 = 0x00000000
				Dr3 = 0x00000000
				Dr6 = 0x00000000
				Dr7 = 0x00000000
				FPU Control Word = 0x00000000
				FPU Status Word = 0x00000000
				FPU Tag Word = 0x00000000
				FPU Error Offset = 0x00000000
				FPU Error Selector = 0x00000000
				FPU Data Offset = 0x00000000
				FPU Data Selector = 0x00000000
				FPU CR0NPX State = 0x00000000
				FP0 = 00000000000000000000
				FP1 = 00000000000000000000
				FP2 = 00000000000000000000
				FP3 = 00000000000000000000
				FP4 = 00000000000000000000
				FP5 = 00000000000000000000
				FP6 = 00000000000000000000
				FP7 = 00000000000000000000
			}
		}
		Call_Stack_Thread_3544
		{
			C:\Windows\SYSTEM32\ntdll.dll: 77AB0F6C ZwDelayExecution
			Variables
			{
				ThreadName = IpKillThread
				Arg|DocumentOLE|Name = 
				Arg|GeLoadBitmap|Name = 
				Arg|GeLoadBitmap|Frame = 0
				Arg|GeSaveBitmap|Name = 
				Arg|LoadDocument|Name = 
				Arg|LoadDocument|Flags = 0
				Arg|CoffeeFile|Name = 
				Arg|CoffeeLine|Line = 0
			}
			Registers
			{
				EAX = 0x00000000
				EBX = 0x06EBFD80
				ECX = 0x00000000
				EDX = 0x00000000
				ESI = 0x06EBFD80
				EDI = 0x00000000
				EBP = 0x06EBFDA4
				ESP = 0x06EBFD40
				EIP = 0x77AB0F6C
				EFlags = 0x00000212
				CS = 0x00000023
				SS = 0x0000002B
				DS = 0x0000002B
				ES = 0x0000002B
				FS = 0x00000053
				GS = 0x0000002B
				ContextFlags = 0x00010007
				Dr0 = 0x00000000
				Dr1 = 0x00000000
				Dr2 = 0x00000000
				Dr3 = 0x00000000
				Dr6 = 0x00000000
				Dr7 = 0x00000000
				FPU Control Word = 0x00000000
				FPU Status Word = 0x00000000
				FPU Tag Word = 0x00000000
				FPU Error Offset = 0x00000000
				FPU Error Selector = 0x00000000
				FPU Data Offset = 0x00000000
				FPU Data Selector = 0x00000000
				FPU CR0NPX State = 0x00000000
				FP0 = 00000000000000000000
				FP1 = 00000000000000000000
				FP2 = 00000000000000000000
				FP3 = 00000000000000000000
				FP4 = 00000000000000000000
				FP5 = 00000000000000000000
				FP6 = 00000000000000000000
				FP7 = 00000000000000000000
			}
		}
		Call_Stack_Thread_8592
		{
			C:\Windows\SYSTEM32\ntdll.dll: 77AB0C6C NtWaitForSingleObject
			Variables
			{
				ThreadName = RedrawThread BP
				Arg|DocumentOLE|Name = 
				Arg|GeLoadBitmap|Name = 
				Arg|GeLoadBitmap|Frame = 0
				Arg|GeSaveBitmap|Name = 
				Arg|LoadDocument|Name = 
				Arg|LoadDocument|Flags = 0
				Arg|CoffeeFile|Name = 
				Arg|CoffeeLine|Line = 0
			}
			Registers
			{
				EAX = 0x00B8675D
				EBX = 0x00000000
				ECX = 0x00000000
				EDX = 0x00000000
				ESI = 0x0C38EEE8
				EDI = 0x000002EC
				EBP = 0x0C38EF0C
				ESP = 0x0C38EEA4
				EIP = 0x77AB0C6C
				EFlags = 0x00000202
				CS = 0x00000023
				SS = 0x0000002B
				DS = 0x0000002B
				ES = 0x0000002B
				FS = 0x00000053
				GS = 0x0000002B
				ContextFlags = 0x00010007
				Dr0 = 0x00000000
				Dr1 = 0x00000000
				Dr2 = 0x00000000
				Dr3 = 0x00000000
				Dr6 = 0x00000000
				Dr7 = 0x00000000
				FPU Control Word = 0x00000000
				FPU Status Word = 0x00000000
				FPU Tag Word = 0x00000000
				FPU Error Offset = 0x00000000
				FPU Error Selector = 0x00000000
				FPU Data Offset = 0x00000000
				FPU Data Selector = 0x00000000
				FPU CR0NPX State = 0x00000000
				FP0 = 00000000000000000000
				FP1 = 00000000000000000000
				FP2 = 00000000000000000000
				FP3 = 00000000000000000000
				FP4 = 00000000000000000000
				FP5 = 00000000000000000000
				FP6 = 00000000000000000000
				FP7 = 00000000000000000000
			}
		}
		Call_Stack_Thread_8624
		{
			C:\Windows\SYSTEM32\ntdll.dll: 77AB0C6C NtWaitForSingleObject
			Variables
			{
				ThreadName = ViewScheduler
				Arg|DocumentOLE|Name = 
				Arg|GeLoadBitmap|Name = C:\Users\mario\Desktop\Vps Client\Data\Item\Weapon\Legacy Weapon\hwep\so\so_spear.tex
				Arg|GeLoadBitmap|Frame = -1
				Arg|GeSaveBitmap|Name = 
				Arg|LoadDocument|Name = 
				Arg|LoadDocument|Flags = 0
				Arg|CoffeeFile|Name = 
				Arg|CoffeeLine|Line = 0
			}
			Registers
			{
				EAX = 0x00000000
				EBX = 0x00000000
				ECX = 0x00000000
				EDX = 0x00000000
				ESI = 0x0C48DEE8
				EDI = 0x0000022C
				EBP = 0x0C48DF0C
				ESP = 0x0C48DEA4
				EIP = 0x77AB0C6C
				EFlags = 0x00000202
				CS = 0x00000023
				SS = 0x0000002B
				DS = 0x0000002B
				ES = 0x0000002B
				FS = 0x00000053
				GS = 0x0000002B
				ContextFlags = 0x00010007
				Dr0 = 0x00000000
				Dr1 = 0x00000000
				Dr2 = 0x00000000
				Dr3 = 0x00000000
				Dr6 = 0x00000000
				Dr7 = 0x00000000
				FPU Control Word = 0x00000000
				FPU Status Word = 0x00000000
				FPU Tag Word = 0x00000000
				FPU Error Offset = 0x00000000
				FPU Error Selector = 0x00000000
				FPU Data Offset = 0x00000000
				FPU Data Selector = 0x00000000
				FPU CR0NPX State = 0x00000000
				FP0 = 00000000000000000000
				FP1 = 00000000000000000000
				FP2 = 00000000000000000000
				FP3 = 00000000000000000000
				FP4 = 00000000000000000000
				FP5 = 00000000000000000000
				FP6 = 00000000000000000000
				FP7 = 00000000000000000000
			}
		}
		Call_Stack_Thread_6932
		{
			C:\Windows\SYSTEM32\ntdll.dll: 77AB0C6C NtWaitForSingleObject
			Registers
			{
				EAX = 0x00000000
				EBX = 0x00000000
				ECX = 0x00000000
				EDX = 0x00000000
				ESI = 0x0FE4FEE0
				EDI = 0x0000030C
				EBP = 0x0FE4FF04
				ESP = 0x0FE4FE9C
				EIP = 0x77AB0C6C
				EFlags = 0x00000206
				CS = 0x00000023
				SS = 0x0000002B
				DS = 0x0000002B
				ES = 0x0000002B
				FS = 0x00000053
				GS = 0x0000002B
				ContextFlags = 0x00010007
				Dr0 = 0x00000000
				Dr1 = 0x00000000
				Dr2 = 0x00000000
				Dr3 = 0x00000000
				Dr6 = 0x00000000
				Dr7 = 0x00000000
				FPU Control Word = 0x00000000
				FPU Status Word = 0x00000000
				FPU Tag Word = 0x00000000
				FPU Error Offset = 0x00000000
				FPU Error Selector = 0x00000000
				FPU Data Offset = 0x00000000
				FPU Data Selector = 0x00000000
				FPU CR0NPX State = 0x00000000
				FP0 = 00000000000000000000
				FP1 = 00000000000000000000
				FP2 = 00000000000000000000
				FP3 = 00000000000000000000
				FP4 = 00000000000000000000
				FP5 = 00000000000000000000
				FP6 = 00000000000000000000
				FP7 = 00000000000000000000
			}
		}
		Call_Stack_Thread_8220
		{
			C:\Windows\SYSTEM32\ntdll.dll: 77AB11DC ZwWaitForMultipleObjects
			Registers
			{
				EAX = 0x5E9E73B0
				EBX = 0x1013FF78
				ECX = 0x00000000
				EDX = 0x00000000
				ESI = 0x1013FEE0
				EDI = 0x00000000
				EBP = 0x1013FF38
				ESP = 0x1013FDB8
				EIP = 0x77AB11DC
				EFlags = 0x00000206
				CS = 0x00000023
				SS = 0x0000002B
				DS = 0x0000002B
				ES = 0x0000002B
				FS = 0x00000053
				GS = 0x0000002B
				ContextFlags = 0x00010007
				Dr0 = 0x00000000
				Dr1 = 0x00000000
				Dr2 = 0x00000000
				Dr3 = 0x00000000
				Dr6 = 0x00000000
				Dr7 = 0x00000000
				FPU Control Word = 0x00000000
				FPU Status Word = 0x00000000
				FPU Tag Word = 0x00000000
				FPU Error Offset = 0x00000000
				FPU Error Selector = 0x00000000
				FPU Data Offset = 0x00000000
				FPU Data Selector = 0x00000000
				FPU CR0NPX State = 0x00000000
				FP0 = 00000000000000000000
				FP1 = 00000000000000000000
				FP2 = 00000000000000000000
				FP3 = 00000000000000000000
				FP4 = 00000000000000000000
				FP5 = 00000000000000000000
				FP6 = 00000000000000000000
				FP7 = 00000000000000000000
			}
		}
		Call_Stack_Thread_3032
		{
			C:\Windows\SYSTEM32\USER32.dll: 762FB891 CharNextA
			Registers
			{
				EAX = 0x00000001
				EBX = 0x00000208
				ECX = 0x00000000
				EDX = 0x00000000
				ESI = 0x11FEFEEC
				EDI = 0x00000000
				EBP = 0x11FEFED0
				ESP = 0x11FEFEB8
				EIP = 0x762FB891
				EFlags = 0x00000206
				CS = 0x00000023
				SS = 0x0000002B
				DS = 0x0000002B
				ES = 0x0000002B
				FS = 0x00000053
				GS = 0x0000002B
				ContextFlags = 0x00010007
				Dr0 = 0x00000000
				Dr1 = 0x00000000
				Dr2 = 0x00000000
				Dr3 = 0x00000000
				Dr6 = 0x00000000
				Dr7 = 0x00000000
				FPU Control Word = 0x00000000
				FPU Status Word = 0x00000000
				FPU Tag Word = 0x00000000
				FPU Error Offset = 0x00000000
				FPU Error Selector = 0x00000000
				FPU Data Offset = 0x00000000
				FPU Data Selector = 0x00000000
				FPU CR0NPX State = 0x00000000
				FP0 = 00000000000000000000
				FP1 = 00000000000000000000
				FP2 = 00000000000000000000
				FP3 = 00000000000000000000
				FP4 = 00000000000000000000
				FP5 = 00000000000000000000
				FP6 = 00000000000000000000
				FP7 = 00000000000000000000
			}
		}
		Call_Stack_Thread_8980
		{
			C:\Windows\SYSTEM32\ntdll.dll: 77AB11DC ZwWaitForMultipleObjects
			Registers
			{
				EAX = 0x00000000
				EBX = 0x1C9FFCE0
				ECX = 0x00000000
				EDX = 0x00000000
				ESI = 0x1C9FFC64
				EDI = 0x00000000
				EBP = 0x1C9FFCBC
				ESP = 0x1C9FFB3C
				EIP = 0x77AB11DC
				EFlags = 0x00000206
				CS = 0x00000023
				SS = 0x0000002B
				DS = 0x0000002B
				ES = 0x0000002B
				FS = 0x00000053
				GS = 0x0000002B
				ContextFlags = 0x00010007
				Dr0 = 0x00000000
				Dr1 = 0x00000000
				Dr2 = 0x00000000
				Dr3 = 0x00000000
				Dr6 = 0x00000000
				Dr7 = 0x00000000
				FPU Control Word = 0x00000000
				FPU Status Word = 0x00000000
				FPU Tag Word = 0x00000000
				FPU Error Offset = 0x00000000
				FPU Error Selector = 0x00000000
				FPU Data Offset = 0x00000000
				FPU Data Selector = 0x00000000
				FPU CR0NPX State = 0x00000000
				FP0 = 00000000000000000000
				FP1 = 00000000000000000000
				FP2 = 00000000000000000000
				FP3 = 00000000000000000000
				FP4 = 00000000000000000000
				FP5 = 00000000000000000000
				FP6 = 00000000000000000000
				FP7 = 00000000000000000000
			}
		}
		Call_Stack_Thread_10724
		{
			C:\Windows\SYSTEM32\USER32.dll: 762FB891 CharNextA
			Registers
			{
				EAX = 0x00000001
				EBX = 0x00000000
				ECX = 0x00000000
				EDX = 0x00000000
				ESI = 0x1CAFFE00
				EDI = 0x17EC84A8
				EBP = 0x1CAFFDE0
				ESP = 0x1CAFFDC8
				EIP = 0x762FB891
				EFlags = 0x00000202
				CS = 0x00000023
				SS = 0x0000002B
				DS = 0x0000002B
				ES = 0x0000002B
				FS = 0x00000053
				GS = 0x0000002B
				ContextFlags = 0x00010007
				Dr0 = 0x00000000
				Dr1 = 0x00000000
				Dr2 = 0x00000000
				Dr3 = 0x00000000
				Dr6 = 0x00000000
				Dr7 = 0x00000000
				FPU Control Word = 0x00000000
				FPU Status Word = 0x00000000
				FPU Tag Word = 0x00000000
				FPU Error Offset = 0x00000000
				FPU Error Selector = 0x00000000
				FPU Data Offset = 0x00000000
				FPU Data Selector = 0x00000000
				FPU CR0NPX State = 0x00000000
				FP0 = 00000000000000000000
				FP1 = 00000000000000000000
				FP2 = 00000000000000000000
				FP3 = 00000000000000000000
				FP4 = 00000000000000000000
				FP5 = 00000000000000000000
				FP6 = 00000000000000000000
				FP7 = 00000000000000000000
			}
		}
		Call_Stack_Thread_10852
		{
			C:\Windows\SYSTEM32\ntdll.dll: 77AB26EC NtWaitForWorkViaWorkerFactory
			Registers
			{
				EAX = 0x00000000
				EBX = 0x00000000
				ECX = 0x00000000
				EDX = 0x00000000
				ESI = 0x00000002
				EDI = 0x00E6F6E8
				EBP = 0x0DBAFF84
				ESP = 0x0DBAFDEC
				EIP = 0x77AB26EC
				EFlags = 0x00000202
				CS = 0x00000023
				SS = 0x0000002B
				DS = 0x0000002B
				ES = 0x0000002B
				FS = 0x00000053
				GS = 0x0000002B
				ContextFlags = 0x00010007
				Dr0 = 0x00000000
				Dr1 = 0x00000000
				Dr2 = 0x00000000
				Dr3 = 0x00000000
				Dr6 = 0x00000000
				Dr7 = 0x00000000
				FPU Control Word = 0x00000000
				FPU Status Word = 0x00000000
				FPU Tag Word = 0x00000000
				FPU Error Offset = 0x00000000
				FPU Error Selector = 0x00000000
				FPU Data Offset = 0x00000000
				FPU Data Selector = 0x00000000
				FPU CR0NPX State = 0x00000000
				FP0 = 00000000000000000000
				FP1 = 00000000000000000000
				FP2 = 00000000000000000000
				FP3 = 00000000000000000000
				FP4 = 00000000000000000000
				FP5 = 00000000000000000000
				FP6 = 00000000000000000000
				FP7 = 00000000000000000000
			}
		}
	}
	Loaded_Modules
	{
		ModuleName = CINEMA 4D.exe
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\CINEMA 4D.exe
			Process_ID = 0x0000226C
			BaseAddress = 0x00400000
			BaseSize = 9195520
			Build = 20060928_195101

		}
		ModuleName = ntdll.dll
		{
			Executable = C:\Windows\SYSTEM32\ntdll.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x77A70000
			BaseSize = 1404928
		}
		ModuleName = KERNEL32.DLL
		{
			Executable = C:\Windows\SYSTEM32\KERNEL32.DLL
			Process_ID = 0x0000226C
			BaseAddress = 0x77470000
			BaseSize = 1245184
		}
		ModuleName = KERNELBASE.dll
		{
			Executable = C:\Windows\SYSTEM32\KERNELBASE.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x770A0000
			BaseSize = 679936
		}
		ModuleName = GLU32.dll
		{
			Executable = C:\Windows\SYSTEM32\GLU32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x718D0000
			BaseSize = 143360
		}
		ModuleName = WINMM.dll
		{
			Executable = C:\Windows\SYSTEM32\WINMM.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x740A0000
			BaseSize = 135168
		}
		ModuleName = MSVFW32.dll
		{
			Executable = C:\Windows\SYSTEM32\MSVFW32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x6F700000
			BaseSize = 135168
		}
		ModuleName = AVIFIL32.dll
		{
			Executable = C:\Windows\SYSTEM32\AVIFIL32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x71990000
			BaseSize = 98304
		}
		ModuleName = USER32.dll
		{
			Executable = C:\Windows\SYSTEM32\USER32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x762F0000
			BaseSize = 1138688
		}
		ModuleName = GDI32.dll
		{
			Executable = C:\Windows\SYSTEM32\GDI32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x775A0000
			BaseSize = 1036288
		}
		ModuleName = comdlg32.dll
		{
			Executable = C:\Windows\SYSTEM32\comdlg32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x76820000
			BaseSize = 561152
		}
		ModuleName = ADVAPI32.dll
		{
			Executable = C:\Windows\SYSTEM32\ADVAPI32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x76CC0000
			BaseSize = 712704
		}
		ModuleName = SHELL32.dll
		{
			Executable = C:\Windows\SYSTEM32\SHELL32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x74BB0000
			BaseSize = 22388736
		}
		ModuleName = ole32.dll
		{
			Executable = C:\Windows\SYSTEM32\ole32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x764C0000
			BaseSize = 1150976
		}
		ModuleName = OLEAUT32.dll
		{
			Executable = C:\Windows\SYSTEM32\OLEAUT32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x76C30000
			BaseSize = 569344
		}
		ModuleName = OPENGL32.dll
		{
			Executable = C:\Windows\SYSTEM32\OPENGL32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x71800000
			BaseSize = 843776
		}
		ModuleName = WSOCK32.dll
		{
			Executable = C:\Windows\SYSTEM32\WSOCK32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x71250000
			BaseSize = 32768
		}
		ModuleName = VERSION.dll
		{
			Executable = C:\Windows\SYSTEM32\VERSION.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x73E40000
			BaseSize = 32768
		}
		ModuleName = iphlpapi.dll
		{
			Executable = C:\Windows\SYSTEM32\iphlpapi.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x71500000
			BaseSize = 131072
		}
		ModuleName = IMAGEHLP.dll
		{
			Executable = C:\Windows\SYSTEM32\IMAGEHLP.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x765E0000
			BaseSize = 73728
		}
		ModuleName = msvcrt.dll
		{
			Executable = C:\Windows\SYSTEM32\msvcrt.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x761A0000
			BaseSize = 724992
		}
		ModuleName = WINMMBASE.dll
		{
			Executable = C:\Windows\SYSTEM32\WINMMBASE.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x73E10000
			BaseSize = 172032
		}
		ModuleName = COMCTL32.dll
		{
			Executable = C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9200.16384_none_bf100cd445f4d954\COMCTL32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x76260000
			BaseSize = 552960
		}
		ModuleName = MSACM32.dll
		{
			Executable = C:\Windows\SYSTEM32\MSACM32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x717E0000
			BaseSize = 81920
		}
		ModuleName = SHLWAPI.dll
		{
			Executable = C:\Windows\SYSTEM32\SHLWAPI.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x77710000
			BaseSize = 262144
		}
		ModuleName = sechost.dll
		{
			Executable = C:\Windows\SYSTEM32\sechost.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x77430000
			BaseSize = 212992
		}
		ModuleName = RPCRT4.dll
		{
			Executable = C:\Windows\SYSTEM32\RPCRT4.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x76410000
			BaseSize = 704512
		}
		ModuleName = combase.dll
		{
			Executable = C:\Windows\SYSTEM32\combase.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x77240000
			BaseSize = 1269760
		}
		ModuleName = DDRAW.dll
		{
			Executable = C:\Windows\SYSTEM32\DDRAW.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x6BCC0000
			BaseSize = 888832
		}
		ModuleName = WS2_32.dll
		{
			Executable = C:\Windows\SYSTEM32\WS2_32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x767C0000
			BaseSize = 327680
		}
		ModuleName = NSI.dll
		{
			Executable = C:\Windows\SYSTEM32\NSI.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x776A0000
			BaseSize = 32768
		}
		ModuleName = WINNSI.DLL
		{
			Executable = C:\Windows\SYSTEM32\WINNSI.DLL
			Process_ID = 0x0000226C
			BaseAddress = 0x70F90000
			BaseSize = 32768
		}
		ModuleName = SspiCli.dll
		{
			Executable = C:\Windows\SYSTEM32\SspiCli.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x76180000
			BaseSize = 114688
		}
		ModuleName = DCIMAN32.dll
		{
			Executable = C:\Windows\SYSTEM32\DCIMAN32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x6F730000
			BaseSize = 28672
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		ModuleName = SHCORE.DLL
		{
			Executable = C:\Windows\SYSTEM32\SHCORE.DLL
			Process_ID = 0x0000226C
			BaseAddress = 0x73D90000
			BaseSize = 479232
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		ModuleName = CRYPTBASE.dll
		{
			Executable = C:\Windows\SYSTEM32\CRYPTBASE.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x76170000
			BaseSize = 36864
		}
		ModuleName = bcryptPrimitives.dll
		{
			Executable = C:\Windows\SYSTEM32\bcryptPrimitives.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x76110000
			BaseSize = 331776
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		ModuleName = IMM32.DLL
		{
			Executable = C:\Windows\system32\IMM32.DLL
			Process_ID = 0x0000226C
			BaseAddress = 0x76F60000
			BaseSize = 131072
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		ModuleName = MSCTF.dll
		{
			Executable = C:\Windows\SYSTEM32\MSCTF.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x77150000
			BaseSize = 905216
		}
		ModuleName = libguide40.dll
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\resource\libs\win32\libguide40.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x10000000
			BaseSize = 221184
		}
		ModuleName = uxtheme.dll
		{
			Executable = C:\Windows\system32\uxtheme.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x6F950000
			BaseSize = 557056
		}
		ModuleName = RocketDock.dll
		{
			Executable = C:\Program Files\RocketDock\RocketDock.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x002E0000
			BaseSize = 73728
		}
		ModuleName = PSAPI.DLL
		{
			Executable = C:\Windows\SYSTEM32\PSAPI.DLL
			Process_ID = 0x0000226C
			BaseAddress = 0x76810000
			BaseSize = 24576
		}
		ModuleName = dwmapi.dll
		{
			Executable = C:\Windows\SYSTEM32\dwmapi.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x6F030000
			BaseSize = 102400
		}
		ModuleName = nvoglv32.DLL
		{
			Executable = C:\Windows\SYSTEM32\nvoglv32.DLL
			Process_ID = 0x0000226C
			BaseAddress = 0x5E080000
			BaseSize = 23879680
		}
		ModuleName = SETUPAPI.dll
		{
			Executable = C:\Windows\SYSTEM32\SETUPAPI.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x768D0000
			BaseSize = 1765376
		}
		ModuleName = CFGMGR32.dll
		{
			Executable = C:\Windows\SYSTEM32\CFGMGR32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x776B0000
			BaseSize = 286720
		}
		ModuleName = DEVOBJ.dll
		{
			Executable = C:\Windows\SYSTEM32\DEVOBJ.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x768B0000
			BaseSize = 122880
		}
		ModuleName = ntmarta.dll
		{
			Executable = C:\Windows\SYSTEM32\ntmarta.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x73D40000
			BaseSize = 155648
		}
		ModuleName = powrprof.dll
		{
			Executable = C:\Windows\SYSTEM32\powrprof.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x69740000
			BaseSize = 258048
		}
		ModuleName = dhcpcsvc.DLL
		{
			Executable = C:\Windows\SYSTEM32\dhcpcsvc.DLL
			Process_ID = 0x0000226C
			BaseAddress = 0x70A90000
			BaseSize = 73728
		}
		ModuleName = cg.dll
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\resource\libs\win32\cg.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x06310000
			BaseSize = 2121728
		}
		ModuleName = cggl.dll
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\resource\libs\win32\cggl.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x06520000
			BaseSize = 249856
		}
		ModuleName = addons.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\resource\modules\addons\addons.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x040D0000
			BaseSize = 221184
			Build = 20060928_195101

		}
		ModuleName = ExpressionTag.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\resource\modules\gv\expressiontag\ExpressionTag.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x091F0000
			BaseSize = 495616
			Build = 20060928_195101

		}
		ModuleName = GraphViewCore.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\resource\modules\gv\graphviewcore\GraphViewCore.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x07080000
			BaseSize = 438272
			Build = 20060928_195101

		}
		ModuleName = modeling.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\resource\modules\modeling\modeling.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09320000
			BaseSize = 1888256
			Build = 20060928_195101

		}
		ModuleName = newman.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\resource\modules\newman\newman.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x094F0000
			BaseSize = 1495040
			Build = 20060928_195101

		}
		ModuleName = objects.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\resource\modules\objects\objects.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09660000
			BaseSize = 1753088
			Build = 20060928_195101

		}
		ModuleName = shader.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\resource\modules\shader\shader.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09270000
			BaseSize = 303104
			Build = 20060928_195101

		}
		ModuleName = xtensions.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\resource\modules\xtensions\xtensions.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x098C0000
			BaseSize = 913408
			Build = 20060928_195101

		}
		ModuleName = advancedrender.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\Advanced Render\advancedrender.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09810000
			BaseSize = 593920
			Build = 20060928_195101

		}
		ModuleName = bitmapfilter.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\BodyPaint 3D\bitmapfilter\bitmapfilter.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x099A0000
			BaseSize = 516096
			Build = 20060928_195101

		}
		ModuleName = BP2LW.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\BodyPaint 3D\bp2lw\BP2LW.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x092C0000
			BaseSize = 192512
			Build = 20060928_195101

		}
		ModuleName = bp2max.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\BodyPaint 3D\bp2max\bp2max.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09A20000
			BaseSize = 143360
			Build = 20060928_195101

		}
		ModuleName = Maya2BP_BP.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\BodyPaint 3D\bp2maya\Maya2BP_BP.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09A60000
			BaseSize = 212992
			Build = 20060928_195101

		}
		ModuleName = XSI2BP_BP.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\BodyPaint 3D\bp2xsi\XSI2BP_BP.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09AA0000
			BaseSize = 122880
			Build = 20060928_195101

		}
		ModuleName = pswrap.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\BodyPaint 3D\psplugin\pswrap.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09AD0000
			BaseSize = 110592
			Build = 20060928_195101

		}
		ModuleName = characteranim.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\ca\characteranim.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09CE0000
			BaseSize = 1282048
			Build = 20060928_195101

		}
		ModuleName = ca2.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\ca2\ca2.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09B60000
			BaseSize = 659456
			Build = 20060928_195101

		}
		ModuleName = allplan.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\CINEMA 4D\allplan\allplan.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09B10000
			BaseSize = 110592
			Build = 20060928_195101

		}
		ModuleName = browser.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\CINEMA 4D\browser\browser.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09EA0000
			BaseSize = 532480
			Build = 20060928_195101

		}
		ModuleName = Compositing.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\CINEMA 4D\compositing\Compositing.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09C60000
			BaseSize = 274432
			Build = 20060928_195101

		}
		ModuleName = fbx5.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\CINEMA 4D\fbx5\fbx5.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0A140000
			BaseSize = 712704
			Build = 20060928_195101

		}
		ModuleName = fbx6.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\CINEMA 4D\fbx6\fbx6.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0A1F0000
			BaseSize = 2834432
			Build = 20060928_195101

		}
		ModuleName = flashex.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\CINEMA 4D\flashex\flashex.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0A4B0000
			BaseSize = 765952
			Build = 20060928_195101

		}
		ModuleName = openexr.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\CINEMA 4D\openexr\openexr.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09CB0000
			BaseSize = 110592
			Build = 20060928_195101

		}
		ModuleName = relaxUV.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\CINEMA 4D\relaxuv\relaxUV.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0A090000
			BaseSize = 430080
			Build = 20060928_195101

		}
		ModuleName = shockwave3d.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\CINEMA 4D\shockwave3d\shockwave3d.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0A730000
			BaseSize = 1343488
			Build = 20060928_195101

		}
		ModuleName = MSVCP60.dll
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\MSVCP60.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x780C0000
			BaseSize = 397312
			Build = 20060928_195101

		}
		ModuleName = SLA.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\CINEMA 4D\sla\SLA.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0A880000
			BaseSize = 1220608
			Build = 20060928_195101

		}
		ModuleName = spacemouse.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\CINEMA 4D\spacemouse\spacemouse.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09E40000
			BaseSize = 192512
			Build = 20060928_195101

		}
		ModuleName = uzr.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\CINEMA 4D\uzr\uzr.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0A570000
			BaseSize = 581632
			Build = 20060928_195101

		}
		ModuleName = clothilde.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\clothilde\clothilde.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0A020000
			BaseSize = 393216
			Build = 20060928_195101

		}
		ModuleName = dynamics.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\dynamics\dynamics.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0A630000
			BaseSize = 663552
			Build = 20060928_195101

		}
		ModuleName = hair.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\hair\hair.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0ACE0000
			BaseSize = 1843200
			Build = 20060928_195101

		}
		ModuleName = mocca.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\mocca\mocca.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0A9B0000
			BaseSize = 589824
			Build = 20060928_195101

		}
		ModuleName = motiongraphics.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\mograph\motiongraphics.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0AB50000
			BaseSize = 1011712
			Build = 20060928_195101

		}
		ModuleName = motiongraphics.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\motiongraphics.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0AEB0000
			BaseSize = 1069056
			Build = 20060411_163041

		}
		ModuleName = onlinehelp.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\onlinehelp\onlinehelp.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x09FD0000
			BaseSize = 118784
			Build = 20060928_195101

		}
		ModuleName = pyrocluster.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\pyrocluster\pyrocluster.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0AC50000
			BaseSize = 512000
			Build = 20060928_195101

		}
		ModuleName = Sketch.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\sketch\Sketch.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0B000000
			BaseSize = 995328
			Build = 20060928_195101

		}
		ModuleName = sky.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\sky\sky.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0B200000
			BaseSize = 897024
			Build = 20060928_195101

		}
		ModuleName = ThinkingParticles.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\Thinking Particles\Thinking Particles\ThinkingParticles.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0B350000
			BaseSize = 434176
			Build = 20060928_195101

		}
		ModuleName = TPOperators.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\Thinking Particles\tpoperators\TPOperators.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0B3C0000
			BaseSize = 684032
			Build = 20060928_195101

		}
		ModuleName = chaoskit.cdl
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\plugins\chaoskit.cdl
			Process_ID = 0x0000226C
			BaseAddress = 0x0B4E0000
			BaseSize = 876544
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		ModuleName = OpenEXRlib.dll
		{
			Executable = C:\Users\mario\Desktop\Cinema 4D R10 (Portable) by xJ4X0R\modules\CINEMA 4D\openexr\OpenEXRlib.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x0B750000
			BaseSize = 794624
			Build = 20060928_195101

		}
		ModuleName = clbcatq.dll
		{
			Executable = C:\Windows\SYSTEM32\clbcatq.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x76EE0000
			BaseSize = 475136
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		ModuleName = propsys.dll
		{
			Executable = C:\Windows\system32\propsys.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x70AD0000
			BaseSize = 1150976
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		ModuleName = comctl32.DLL
		{
			Executable = C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9200.16384_none_893961408605e985\comctl32.DLL
			Process_ID = 0x0000226C
			BaseAddress = 0x6F9F0000
			BaseSize = 2060288
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		ModuleName = tiptsf.dll
		{
			Executable = C:\Program Files (x86)\Common Files\microsoft shared\ink\tiptsf.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x6C900000
			BaseSize = 430080
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		ModuleName = WindowsCodecs.dll
		{
			Executable = C:\Windows\SYSTEM32\WindowsCodecs.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x68C20000
			BaseSize = 1355776
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		ModuleName = profapi.dll
		{
			Executable = C:\Windows\SYSTEM32\profapi.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x73D70000
			BaseSize = 69632
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		ModuleName = ntshrui.dll
		{
			Executable = C:\Windows\SYSTEM32\ntshrui.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x5F860000
			BaseSize = 700416
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		ModuleName = srvcli.dll
		{
			Executable = C:\Windows\SYSTEM32\srvcli.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x6F920000
			BaseSize = 114688
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		ModuleName = cscapi.dll
		{
			Executable = C:\Windows\SYSTEM32\cscapi.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x6F8E0000
			BaseSize = 57344
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		ModuleName = CRYPTSP.dll
		{
			Executable = C:\Windows\SYSTEM32\CRYPTSP.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x72450000
			BaseSize = 106496
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		ModuleName = rsaenh.dll
		{
			Executable = C:\Windows\system32\rsaenh.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x72410000
			BaseSize = 253952
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		ModuleName = StructuredQuery.dll
		{
			Executable = C:\Windows\System32\StructuredQuery.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x6C890000
			BaseSize = 430080
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		ModuleName = Secur32.dll
		{
			Executable = C:\Windows\System32\Secur32.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x713B0000
			BaseSize = 36864
		}
		ModuleName = thumbcache.dll
		{
			Executable = C:\Windows\SYSTEM32\thumbcache.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x65300000
			BaseSize = 172032
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		ModuleName = actxprxy.dll
		{
			Executable = C:\Windows\SYSTEM32\actxprxy.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x6C7D0000
			BaseSize = 770048
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		ModuleName = apphelp.dll
		{
			Executable = C:\Windows\SYSTEM32\apphelp.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x6A530000
			BaseSize = 684032
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		ModuleName = NetworkExplorer.dll
		{
			Executable = C:\Windows\system32\NetworkExplorer.dll
			Process_ID = 0x0000226C
			BaseAddress = 0x60A30000
			BaseSize = 2838528
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		ModuleName = urlmon.dll
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		ModuleName = Bcp47Langs.dll
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		ModuleName = IconCodecService.dll
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		ModuleName = ntlanman.dll
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}
